![]() ![]() These new DX11 cards usually always output 10 bit/color signal from their calibration LUT, so you can always use some advantage of the the 10-bit capability of you display and VGA card combination.Īnd 10-bit output should always work with any consumer level cards if the application runs in D3DFS mode. This and only this is the reason for the workstation card exclusivity, because you (or not you directly but the developer of your application always) really get something extra useful stuff.Īnother notable thing that it is mostly for OpenGL renderers. The trick is that this option enables the application to work in windowed mode (this let it display it's user interface as a usual Windows application -> the window is re-sizable and movable, etc, just like any usual Windows application.) while an area of the display is a 10-bit surface, so the edited contents or the results of the execution, etc can be displayed in 10-bit. It is only useful for some specific professional applications which was designed to be used with this. I borrowed a cheaper kind of FirePro to play with this. ![]()
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